[wearing]
	#If true, backpacks can be worn on the player's back.
	canWearBackpackOnBack = true
	#If true, backpacks are allowed to use the Curios back slot.
	allowBackpackInCuriosSlot = true
	#If true, backpacks can be stored inside other backpacks.
	allowBackpackInBackpack = false
	#If true, other players can open a backpack while it is worn on someone's back.
	allowOtherPlayersToOpenWornBackpacks = false
	#If true, players see the Smart Backpacks welcome message when they join.
	showWelcomeMessage = true

[upgrades]
	#Pickup radius for the regular Magnet Upgrade.
	# Default: 10
	# Range: 1 ~ 128
	magnetRadius = 10
	#Pickup radius for the Advanced Magnet Upgrade.
	# Default: 35
	# Range: 1 ~ 256
	advancedMagnetRadius = 35

	[backpacks.leather]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 9
		# Range: 1 ~ 999
		slots = 9
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.coal]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 18
		# Range: 1 ~ 999
		slots = 18
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.lapis]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 27
		# Range: 1 ~ 999
		slots = 27
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.redstone]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 36
		# Range: 1 ~ 999
		slots = 36
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.quartz]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 45
		# Range: 1 ~ 999
		slots = 45
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.copper]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 54
		# Range: 1 ~ 999
		slots = 54
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.iron]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 63
		# Range: 1 ~ 999
		slots = 63
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.gold]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 72
		# Range: 1 ~ 999
		slots = 72
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.emerald]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 81
		# Range: 1 ~ 999
		slots = 81
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.diamond]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 90
		# Range: 1 ~ 999
		slots = 90
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = false

	[backpacks.netherite]
		#If true, this backpack tier stays enabled.
		enabled = true
		#Stored slot count for this backpack tier. This is currently informational only and does not change existing backpacks yet.
		# Default: 162
		# Range: 1 ~ 999
		slots = 162
		#If true, this backpack tier is marked as wearable.
		wearable = true
		#If true, this backpack tier is marked as craftable.
		craftingEnabled = true
		#If true, this backpack tier is marked as fireproof.
		fireproof = true
