[ui]
	#If true, clients render the JEG gun crosshair while holding guns.
	showCrosshair = true
	#If true, clients display hit feedback markers when bullets hit living entities.
	showHitFeedback = true
	#If true, kill medals are disabled and the attachment-screen medal toggle cannot be changed.
	hideMedals = false

[attachments]
	#If true, powered flashlight attachments place temporary dynamic light blocks.
	allowFlashlights = true
	#Maximum block distance flashlight attachments can illuminate.
	# Default: 32
	# Range: 1 ~ 64
	flashlightDistance = 32
	#If true, laser pointer attachments apply Glowing to aimed-at living entities while ADS is active.
	glowingLaserPointers = true

[spawns]
	#Base probability (0-1) that a naturally spawned Phantom upgrades into a Terror Phantom at early game.
	# Default: 0.01
	# Range: 0.0 ~ 1.0
	terrorPhantomChance = 0.01
	#Upper cap probability (0-1) for natural Terror Phantom conversion as game time increases.
	# Default: 0.07
	# Range: 0.0 ~ 1.0
	terrorPhantomMaxChance = 0.07
	#Base probability (0-1) that a naturally spawned Phantom upgrades into a Phantom Gunner (when not converted to Terror Phantom).
	# Default: 0.12
	# Range: 0.0 ~ 1.0
	phantomGunnerChance = 0.12
	#Upper cap probability (0-1) for Phantom Gunner conversion as game time increases.
	# Default: 0.33
	# Range: 0.0 ~ 1.0
	phantomGunnerMaxChance = 0.33
	#If true, Phantom Gunners explode when they die.
	phantomGunnerDeathExplosionEnabled = true
	#Base probability (0-1) that a naturally spawned Pillager converts into a Pillager Gunner.
	# Default: 0.14
	# Range: 0.0 ~ 1.0
	pillagerGunnerChance = 0.14
	#Upper cap probability (0-1) for Pillager Gunner conversion as game time increases.
	# Default: 0.35
	# Range: 0.0 ~ 1.0
	pillagerGunnerMaxChance = 0.35
	#Probability (0-1) that a naturally spawned Skeleton is flagged to receive a gun on spawn completion.
	# Default: 0.14285714285714285
	# Range: 0.0 ~ 1.0
	skeletonGunnerChance = 0.14285714285714285
	#Probability (0-1) that a naturally spawned Zombie converts into a Zombie Gunner. Should be lower than Skeleton Gunner chance.
	# Default: 0.08333333333333333
	# Range: 0.0 ~ 1.0
	zombieGunnerChance = 0.08333333333333333
	#Probability (0-1) that a naturally spawned Husk converts into a Husk Gunner. Same as Zombie Gunner chance.
	# Default: 0.08333333333333333
	# Range: 0.0 ~ 1.0
	huskGunnerChance = 0.08333333333333333
	#Probability (0-1) that a naturally spawned Parched converts into a Parched Gunner. Defaults to the Husk Gunner chance.
	# Default: 0.08333333333333333
	# Range: 0.0 ~ 1.0
	parchedGunnerChance = 0.08333333333333333
	#Probability (0-1) that a naturally spawned Zombified Piglin converts into a Zombified Piglin Gunner. Should be lower than Skeleton Gunner chance.
	# Default: 0.1
	# Range: 0.0 ~ 1.0
	zombifiedPiglinGunnerChance = 0.1
	#Probability (0-1) that a naturally spawned Piglin converts into a Piglin Gunner. Should be higher than Pillager Gunner chance.
	# Default: 0.3
	# Range: 0.0 ~ 1.0
	piglinGunnerChance = 0.3
	#Probability (0-1) that a naturally spawned Wither Skeleton converts into a Wither Skeleton Gunner. Wither Skeletons prefer heavy weapons.
	# Default: 0.25
	# Range: 0.0 ~ 1.0
	witherSkeletonGunnerChance = 0.25
	#In-game day when dynamic spawn scaling starts.
	# Default: 3
	# Range: 0 ~ 5000
	spawnScalingStartDay = 3
	#Number of in-game days from scaling start day to reach max spawn probabilities.
	# Default: 28
	# Range: 1 ~ 5000
	spawnScalingDaysToMax = 28

	[gunnerGrowth.all]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: 0.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = 0.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: 3.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = 3.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: 0.04
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = 0.04
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: 0.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = 0.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: 5.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = 5.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: 0.05
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = 0.05
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: 80.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = 80.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: 0.015
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = 0.015
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: 0.55
		# Range: -1.0 ~ 5000.0
		weaponAggression = 0.55

	[gunnerGrowth.skeleton]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.stray]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.zombie]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.husk]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.parched]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.drowned]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.zombieVillager]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.zombifiedPiglin]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.piglin]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.piglinBrute]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.witherSkeleton]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.pillager]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.vindicator]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

	[gunnerGrowth.generic]
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		minSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		maxSpawnChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		spawnChancePerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorInitialTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorMaxTier = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		armorTierPerDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherStartDay = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		rocketLauncherChance = -1.0
		#Use -1 to inherit the balanced default or the all-gunners override.
		# Default: -1.0
		# Range: -1.0 ~ 5000.0
		weaponAggression = -1.0

[combat]
	#If true, firing a gun pushes the player backwards.
	recoilBackstepEnabled = true
	#Global multiplier for recoil backstep force. 0.5 means half of 1.20.1-like force.
	# Default: 0.5
	# Range: 0.0 ~ 2.0
	recoilBackstepScale = 0.5
	#If true, bullets hitting a block trigger the vanilla block hit particle animation event.
	blockHitAnimationEnabled = true
	#If true, guns and installed attachments receive durability damage when a gun is fired.
	gunDurability = true
	#If true, low-durability guns can jam and fail to fire.
	gunJamming = true
	#If true, bullets can destroy hit blocks based on penetration and bullet power rules.
	bulletBlockDestructionEnabled = true
	#If true, guns that support magazine swaps will reload from compatible magazines instead of using the legacy loose-ammo reload path.
	magazineFeedEnabled = true
	#If true, ground gunners can place support blocks to get around simple terrain obstacles.
	gunnerTerrainPlacementEnabled = true
	#Block id ground gunners place as temporary terrain support.
	gunnerTerrainSupportBlock = "minecraft:dirt"
	#Maximum bulletproof tier ground gunners are allowed to break while traversing terrain. 0 = penetrable only, 2 = tier 2 and below.
	# Default: 2
	# Range: 0 ~ 3
	gunnerTerrainBreakMaxTier = 2
	#In-game day when gunner accuracy scaling starts.
	# Default: 5
	# Range: 0 ~ 5000
	gunnerAccuracyStartDay = 5
	#In-game day when gunner accuracy reaches configured max value.
	# Default: 60
	# Range: 1 ~ 5000
	gunnerAccuracyMaxDay = 60
	#Late-game gunner accuracy increase as a percent from the day-5 spread baseline. 0.70 means 70% more accurate.
	# Default: 0.7
	# Range: 0.0 ~ 0.95
	gunnerAccuracyMaxPercent = 0.7
	#Additional spread multiplier for gunner-fired shotguns. Lower = tighter pellet grouping.
	# Default: 0.82
	# Range: 0.2 ~ 1.0
	gunnerShotgunSpreadMultiplier = 0.82
	#In-game day when gunner weapon strength, armor chance, and armor tier reach their maximum.
	# Default: 60
	# Range: 1 ~ 5000
	gunnerProgressionMaxDay = 60
	#Ticks without qualifying minigun/light machine gun hits before Terror Phantom rapid-fire resistance resets.
	# Default: 25
	# Range: 1 ~ 200
	terrorPhantomRapidFireResistanceResetTicks = 25
	#Qualifying hits at the start of each burst before Terror Phantom rapid-fire resistance reduces damage.
	# Default: 10
	# Range: 0 ~ 200
	terrorPhantomRapidFireResistanceWarmupHits = 10
	#Extra damage multiplier for player minigun hits after Terror Phantom rapid-fire resistance warms up. 1.0 disables this extra resistance.
	# Default: 0.18
	# Range: 0.01 ~ 1.0
	terrorPhantomMinigunRapidFireDamageMultiplier = 0.18
	#Extra damage multiplier for player light machine gun hits after Terror Phantom rapid-fire resistance warms up. 1.0 disables this extra resistance.
	# Default: 0.35
	# Range: 0.01 ~ 1.0
	terrorPhantomLightMachineGunRapidFireDamageMultiplier = 0.35
	#Global bullet lifetime in seconds. Applies to all bullets.
	# Default: 60
	# Range: 1 ~ 3600
	bulletLifetimeSeconds = 60

[terrorRaid]
	#Seconds between Terror Raid waves.
	# Default: 18
	# Range: 3 ~ 120
	waveIntervalSeconds = 18
	#Total ground raid waves triggered by Terror Phantom death.
	# Default: 4
	# Range: 1 ~ 10
	groundWaveCount = 4
	#Total air raid waves triggered by Bound Terror Phantom death.
	# Default: 4
	# Range: 1 ~ 10
	airWaveCount = 4

[factionPatrol]
	#If true, faction patrols spawn naturally and command-spawned patrols show encounter boss bars.
	enabled = true
	#Fixed patrol interval in days. Set to 0 to use random interval ticks.
	# Default: 5
	# Range: 0 ~ 30
	intervalDays = 5
	#Minimum random patrol interval in ticks when intervalDays is 0.
	# Default: 12000
	# Range: > 1
	randomIntervalMinTicks = 12000
	#Maximum random patrol interval in ticks when intervalDays is 0.
	# Default: 24000
	# Range: > 1
	randomIntervalMaxTicks = 24000
	#Minimum in-game days before patrols can naturally spawn.
	# Default: 5
	# Range: 0 ~ 100
	minimumDays = 5
	#Range in blocks where patrol boss bars are visible.
	# Default: 64
	# Range: 16 ~ 256
	bossBarRange = 64
	#Probability (0-1) that a patrol attempt actually spawns once all other patrol conditions pass.
	# Default: 0.35
	# Range: 0.0 ~ 1.0
	spawnChance = 0.35

[factionRaid]
	#If true, faction raids can spawn naturally and by returning home with Faction Omen.
	enabled = true
	#Fixed raid interval in days. Set to 0 to use random interval ticks.
	# Default: 30
	# Range: 0 ~ 100
	intervalDays = 30
	#Minimum random raid interval in ticks when intervalDays is 0.
	# Default: 12000
	# Range: > 1
	randomIntervalMinTicks = 12000
	#Maximum random raid interval in ticks when intervalDays is 0.
	# Default: 24000
	# Range: > 1
	randomIntervalMaxTicks = 24000
	#Minimum in-game days before natural raids can spawn.
	# Default: 15
	# Range: 0 ~ 100
	minimumDays = 15
	#Radius around player's respawn point that triggers a faction raid when Faction Omen is active.
	# Default: 48
	# Range: 8 ~ 256
	homeTriggerRadius = 48

[vehicle]
	#If true, players can place vehicle assembling tables and assemble new vehicle containers.
	enabled = true
	#If true, gunner vehicles can naturally replace open-sky gunners and join faction raids.
	enemyVehicleSpawningEnabled = true
	#In-game day when enemy gunner vehicles can start spawning.
	# Default: 80
	# Range: 0 ~ 5000
	enemyVehicleStartDay = 80
	#Probability (0-1) that a newly created open-sky natural gunner converts into an enemy vehicle.
	# Default: 0.05
	# Range: 0.0 ~ 1.0
	enemyVehicleConversionChance = 0.05
