[rendering]
	#If true, use legacy 1.20.1-style bullet trail rendering.
	legacyBulletTrailEnabled = true
	#If true, render the weapon ammo HUD in the lower-right corner.
	showAmmoHud = true
	#If true, render timer bars such as overheat and water cooling.
	showTimersHud = true
	#Custom gun crosshair id. Use default, jeg:dynamic, jeg:tech, or a texture id under textures/crosshair.
	crosshair = "jeg:dynamic"
	#If true, render a short marker when a bullet hits a living entity.
	showHitmarker = true
	#Dynamic crosshair dot mode: never, at_min_spread, threshold, always.
	dynamicCrosshairDotMode = "at_min_spread"
	#Spread threshold where the dynamic crosshair center dot is shown.
	# Default: 0.8
	# Range: 0.0 ~ 90.0
	dynamicCrosshairDotThreshold = 0.8
	#If true, hide the config button on the attachment screen.
	hideAttachmentConfigButton = false
	#Attachment-screen button alignment: left or right.
	attachmentButtonAlignment = "right"
